Core Components
Welcome to the Core Components section of KraftShade documentation. This section covers the fundamental building blocks that make up the KraftShade framework.
Overview
KraftShade is built around several core components that work together to provide a powerful and flexible shader pipeline system:
- GLEnv: The OpenGL environment that manages the rendering context
- Input System: Handles various types of inputs to shaders
- Shader System: The foundation for creating and managing shaders
- Pipeline System: Connects shaders together to create complex effects
Getting Started
If you're new to KraftShade, we recommend starting with the Quick Start Guide to get a basic understanding of how these components work together.
Components in Detail
Explore each component in detail by clicking on the links in the sidebar or the overview section above.